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Poker Hand Rankings

All 10 poker hands, ranked with probabilities and tiebreakers.

Poker hand rankings determine who wins at showdown. Every poker variant that uses a standard 52-card deck follows the same hierarchy: the rarer the hand, the higher it ranks. There are exactly 2,598,960 possible five-card combinations, and every one of them falls into one of the 10 categories below.

This ranking system applies to Texas Hold'em, Omaha, Seven-Card Stud, and most other popular formats. Short Deck and lowball variants have different rules. We cover those further down the page.

1

Royal Flush

A A
K K
Q Q
J J
10 10

The royal flush is the best possible hand in poker. It consists of ace, king, queen, jack, and ten, all of the same suit. Since there are four suits, there are exactly four possible royal flushes in the entire deck. Most players go their entire career without making one at a real table. In a standard Hold'em game, you can expect to see a royal flush roughly once every 650,000 hands dealt.

Frequency 1 in 649,740
Tie-breaking rules
All royal flushes are equal. If two or more players each hold a royal flush (possible in community card games through shared board cards), the pot is split. Suit does not determine a winner.

The probability of being dealt a royal flush on the first five cards is 1 in 649,740. In Texas Hold'em, where you have seven cards to work with, the odds improve to roughly 1 in 30,940.

2

Straight Flush

9 9
8 8
7 7
6 6
5 5

A straight flush is five consecutive cards of the same suit. The example above shows a nine-high straight flush in hearts. Straight flushes rank below the royal flush (which is technically the highest straight flush) but above four of a kind. The highest card in the sequence determines the rank. A queen-high straight flush beats a nine-high straight flush.

Frequency 1 in 72,193
Tie-breaking rules
The straight flush with the highest top card wins. A 10-high straight flush beats a 9-high straight flush. If both players have the same high card (possible in Hold'em through shared board cards), the pot is split. Suit never breaks a tie.

The 36 possible straight flushes exclude the 4 royal flushes. If you include royals, there are 40 straight flush combinations total. The lowest possible straight flush is A-2-3-4-5 (a "steel wheel").

3

Four of a Kind

K K
K K
K K
K K
2 2

Four of a kind (also called "quads") means holding all four cards of the same rank, plus one unrelated kicker. The example shows four kings with a deuce kicker. This is one of the most powerful hands in poker and almost always wins at showdown. In Hold'em, quads happen roughly once every 4,165 hands on average.

Frequency 1 in 4,165
Tie-breaking rules
Higher quads beat lower quads: four aces beats four kings. If both players have the same quads (possible when four of a kind appears on the board in Hold'em), the highest kicker wins. If kickers are also equal, the pot is split.

Many poker rooms offer "bad beat jackpots" that pay out when quad eights or better lose to a higher hand. These progressive jackpots can reach six figures.

4

Full House

J J
J J
J J
8 8
8 8

A full house is three of a kind combined with a pair. The hand above is "jacks full of eights." Full houses are named by the three-of-a-kind component first, then the pair. This hand appears roughly once every 694 hands in a standard five-card deal, making it uncommon but not rare. In Hold'em, full houses are the primary weapon for stacking opponents who overvalue flushes and straights.

Frequency 1 in 694
Tie-breaking rules
Compare the three-of-a-kind first. Aces full of twos beats kings full of aces. If the trips are the same (possible in Hold'em), the higher pair wins. If both components match, the pot is split.

A full house is sometimes called a "boat" or a "full boat." The origin is debated, but the slang dates back to 19th-century American poker parlors.

5

Flush

A A
J J
8 8
5 5
3 3

A flush is five cards of the same suit that are not in consecutive order. The example shows an ace-high flush in diamonds. The highest card in the flush determines its rank. If two players both hold a flush, compare the highest card first, then the second, and so on. Flushes are strong hands but can be deceptive: a board showing four cards of one suit makes it obvious that a flush is possible, reducing its value for extracting bets.

Frequency 1 in 509
Tie-breaking rules
Compare cards from the top down. Ace-high flush beats king-high flush. If the highest cards match, compare the second highest, and so on through all five cards. If all five cards are the same rank (only possible when the flush is entirely on the board), the pot is split.

There are 5,148 ways to make five cards of the same suit from a 52-card deck. 40 of those are straight flushes (including royals), leaving 5,108 plain flush combinations. In Short Deck poker, flushes rank above full houses because removing the 2s through 5s makes completing a flush significantly harder.

6

Straight

10 10
9 9
8 8
7 7
6 6

A straight is five consecutive cards of at least two different suits. The example shows a ten-high straight. The ace can serve as either the highest card (in A-K-Q-J-10, known as "Broadway") or the lowest card (in A-2-3-4-5, known as the "wheel"). However, the ace cannot wrap around: K-A-2-3-4 is not a valid straight. Straights are more common than flushes, which is why they rank lower despite feeling more "special" to new players.

Frequency 1 in 255
Tie-breaking rules
The straight with the highest top card wins. An ace-high straight (Broadway) beats a king-high straight. The wheel (A-2-3-4-5) is the lowest straight; the ace counts as a one. If both straights have the same high card, the pot is split. Suit is never relevant.

There are 10,240 ways to make five consecutive cards from a 52-card deck. 40 of those are straight flushes, leaving 10,200 plain straight combinations. A common beginner mistake is thinking A-2-3-4-5 is the highest straight; it is actually the lowest.

7

Three of a Kind

7 7
7 7
7 7
K K
3 3

Three of a kind (also called "trips" or a "set") is three cards of the same rank plus two unrelated kickers. The distinction between "trips" and a "set" matters in Hold'em: a "set" means you hold a pocket pair and one matching card is on the board, while "trips" means two of the three matching cards are on the board and one is in your hand. Sets are more disguised and more valuable because opponents are less likely to suspect them.

Frequency 1 in 47
Tie-breaking rules
Higher trips win. If trips are the same (possible in Hold'em), compare the highest kicker, then the second kicker. For example, 7-7-7-A-K beats 7-7-7-A-Q because the second kicker (king vs. queen) breaks the tie.

When you hold a pocket pair in Hold'em, you will flop a set roughly 12% of the time (about 1 in 8.5 flops). This is why set mining (calling preflop with small pairs specifically to hit a set) is a core strategy.

8

Two Pair

A A
A A
9 9
9 9
4 4

Two pair is exactly what it sounds like: two different pairs plus one kicker. The hand above is "aces and nines" with a four kicker. Two pair is the most commonly misread hand in terms of relative strength. New players tend to overvalue it against flush and straight draws, while experienced players know it can extract significant value when the board is dry and unpaired.

Frequency 1 in 21
Tie-breaking rules
Compare the higher pair first. Aces and twos beats kings and queens. If the top pair is the same, compare the second pair. If both pairs match, the kicker decides. Aces and nines with a king kicker beats aces and nines with a queen kicker.

In Hold'em, when the board is paired, it is possible for three or more players to each hold two pair. The standard tiebreaker rules apply (highest pair, then second pair, then kicker) regardless of how many players are involved.

9

One Pair

Q Q
Q Q
10 10
6 6
3 3

One pair is two cards of the same rank plus three unrelated kickers. The example shows a pair of queens with a ten, six, and three kicker. One pair is the most common "made hand" in poker. In Hold'em, you will flop at least one pair roughly 32% of the time when holding two unpaired cards. Despite being low in the rankings, one pair wins a significant percentage of hands at showdown because most pots do not reach the stronger categories.

Frequency 1 in 2.4
Tie-breaking rules
Higher pair wins. A pair of aces beats a pair of kings. If the pairs are equal, compare the highest kicker, then the second, then the third. For example, Q-Q-10-6-3 beats Q-Q-10-5-4 because the second kicker (six vs. five) is higher.

One pair accounts for over 42% of all possible five-card hands. Combined with high card (50%), these two categories make up more than 92% of all hands, which is why pairs are the most common showdown winners in real games.

10

High Card

A A
J J
8 8
5 5
2 2

High card means your hand has not made any of the above combinations. No pair, no straight, no flush: nothing. The highest individual card determines the hand's rank. The example shows "ace high"; the best possible high card hand would be A-K-Q-J-9 (if it included a 10, it would be a straight). High card hands rarely win at showdown in multi-way pots but can take down heads-up situations, especially when both players miss on a dry board.

Frequency 1 in 2
Tie-breaking rules
Compare each card from highest to lowest. Ace-high beats king-high. If the highest cards match, check the second highest, and so on. A-K-Q-J-9 beats A-K-Q-J-8. If all five cards are the same rank, the pot is split.

Half of all possible five-card hands are high card hands. Most of the time, nobody has anything, which is what makes bluffing profitable.

Probability of Each Hand

The chart below shows how frequently each hand appears out of all 2,598,960 possible five-card combinations. Toggle between linear and logarithmic scale. Linear scale reveals the overwhelming dominance of high card and one pair. Log scale stretches the rare hands so you can actually see their relative probabilities.

Common Mistakes

"A straight beats a flush."
A flush always beats a straight in standard poker. There are 5,108 possible flush combinations but 10,200 possible straight combinations; flushes are nearly twice as rare, so they rank higher. The only exception is Short Deck (6+) poker, where the removal of low cards makes flushes harder to complete, so flushes rank above full houses in that variant.
This is the most common ranking error among beginners. It usually stems from the fact that straights require a specific sequence pattern that "feels" harder to achieve, while flushes seem easier because any five suited cards qualify.
"Two pair always beats one pair, so my two pair is safe."
Two pair beats one pair in hand rankings, but not necessarily at the table. If the board in Hold'em shows two pair (say queens and sevens), every player effectively has two pair. Your actual hand strength depends on your kickers and whether you hold a pocket pair higher than the board's pairs. Overvaluing two pair on paired boards is one of the most expensive beginner mistakes.
On a board like Q-Q-7-7-3, holding A-K gives you two pair (queens and sevens) with an ace kicker, but so does every other player at the table. If someone has a pocket pair of threes or better, they have a full house.
"Suits matter for tiebreaking. Spades are the highest."
Suits are never used to break ties in standard poker. If two players hold identical hands (same ranks in all five cards), the pot is split equally. The common belief that spades outrank hearts comes from bridge, not poker. In rare casino promotions or high-card draws for button position, suits may be used, but never during actual hand play.
You will occasionally see suit rankings referenced in stud games for determining which player acts first on the opening round (lowest visible card by suit). This is a betting-order rule, not a hand-ranking rule.
"I have three pair, that beats two pair, right?"
There is no such thing as three pair in poker. A poker hand consists of exactly five cards. If you have three different pairs across your hole cards and the board, you use the best two pairs plus the best kicker available. In a seven-card game like Hold'em, you always pick the strongest possible five-card hand.
This confusion arises specifically in Hold'em and Omaha where you see more than five cards. Remember: your final hand is always five cards, selected from the seven (Hold'em) or five of nine (Omaha) available.

Hand Rankings in Other Poker Variants

The standard hand ranking system applies to the vast majority of poker games. Three variants change the rules enough to require special attention.

Short Deck (6+ Hold'em)

Short Deck removes all 2s, 3s, 4s, and 5s from the deck, leaving 36 cards. This changes the math significantly. With fewer cards, flushes become harder to make and full houses become easier, so the rankings swap:

Standard RulesShort Deck Rules
Full House beats FlushFlush beats Full House
Straight: A-2-3-4-5 is the wheelStraight: A-6-7-8-9 is the wheel
Three of a Kind below StraightThree of a Kind beats Straight (some rooms)

Omaha

Omaha uses the same hand rankings as Hold'em. The key difference is that you must use exactly two of your four hole cards combined with exactly three board cards. This means that if four hearts appear on the board, you need exactly two hearts in your hand to have a flush; one heart is not enough (unlike in Hold'em). The same hand rankings apply, but the odds of each hand change because players start with four cards instead of two.

Lowball and Razz

In lowball games (2-7 Triple Draw, A-5 Lowball, Razz), the rankings are inverted: the lowest hand wins. In "deuce-to-seven" lowball, the best hand is 7-5-4-3-2 (not suited). In "ace-to-five" lowball and Razz, straights and flushes do not count against you, and the ace plays low, so the best hand is A-2-3-4-5 (the "wheel"). These are niche formats but appear regularly in mixed games and WSOP events.

VariantBest HandAceStraights/Flushes
2-7 Lowball7-5-4-3-2High (bad)Count against you
A-5 Lowball / RazzA-2-3-4-5Low (good)Ignored

Test Your Knowledge

Five random questions from our pool of ten. Each round shows two poker hands: pick the winner, or identify a split pot. There is no timer, and a wrong answer shows you exactly why the other hand wins.

Knowledge Check
Question 1 of 5
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