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Variance in Cash Games

Simulation data and downswing probabilities at every stake level.

The Two Numbers That Define Your Results

Cash game variance is governed by two parameters:

Win rate (bb/100)

Your expected profit per 100 hands, measured in big blinds. A winning player at NL50 might have a 5 bb/100 win rate, meaning they expect to earn 5 big blinds ($2.50) per 100 hands on average.

Standard deviation (bb/100)

The spread of your results around that average. A typical SD for 6-max NLH is 75-95 bb/100.

At common win rates and standard deviations, the SD is 15-20x larger than the win rate, which means short-term results are dominated by noise.


What Variance Looks Like: Simulated Examples

Example 1: Solid Winner at NL50

Parameters: 5 bb/100 win rate, 80 bb/100 SD, 100,000 hands

Expected profit: 5,000 bb ($2,500)

The simulated distribution:

Percentile Result (bb) Result ($)
5th +1,850 +$925
25th +3,700 +$1,850
50th (median) +5,000 +$2,500
75th +6,300 +$3,150
95th +8,150 +$4,075

At the 5th percentile, you earn less than half your expected value. That falls within normal statistical variation: one in twenty 100K-hand stretches will produce this result or worse.

Example 2: Breakeven Player at NL100

Parameters: 0 bb/100 win rate, 85 bb/100 SD, 50,000 hands

Expected profit: 0

Percentile Result (bb) Result ($)
5th -3,950 -$3,950
25th -1,620 -$1,620
50th 0 $0
75th +1,620 +$1,620
95th +3,950 +$3,950

A breakeven player can easily find themselves up or down 40 buy-ins over 50,000 hands. That range is the expected distribution for a player with zero edge, no downswing or upswing required.

Example 3: Small Winner at NL200

Parameters: 3 bb/100 win rate, 90 bb/100 SD, 200,000 hands

Expected profit: 6,000 bb ($12,000)

Percentile Result (bb) Result ($)
5th +2,680 +$5,360
25th +4,580 +$9,160
50th +6,000 +$12,000
75th +7,420 +$14,840
95th +9,320 +$18,640

Even over 200,000 hands, the range of outcomes varies by a factor of nearly 4x between the 5th and 95th percentiles.


Downswing Probabilities

The most feared aspect of variance is the downswing: a sustained period of results below expectation. Here is how likely they are:

5 bb/100 Winner, 80 bb/100 SD

Downswing Size Probability in 100K Hands Expected Duration
5 buy-ins 85% Will happen multiple times
10 buy-ins 45% Common; expect at least one
15 buy-ins 18% Roughly one in five 100K stretches
20 buy-ins 7% One in fourteen stretches
30 buy-ins 1% Rare but real

2 bb/100 Winner, 85 bb/100 SD

Downswing Size Probability in 100K Hands Expected Duration
5 buy-ins 92% Will happen many times
10 buy-ins 65% More likely than not
15 buy-ins 38% Roughly one in three stretches
20 buy-ins 20% One in five stretches
30 buy-ins 5% Uncommon but not rare

If your win rate is small relative to your standard deviation, which it almost always is, multi-buy-in downswings are routine.


The Rake Factor

Rake is a constant drag on your win rate, and it amplifies the impact of variance.

A player with a 5 bb/100 pre-rake win rate at a room charging 3 bb/100 effective rake has a 2 bb/100 post-rake win rate. The standard deviation stays the same (around 80 bb/100), but the ratio of SD to win rate jumps from 16:1 to 40:1.

This means the lower-rake room is not just saving you 3 bb/100 in direct costs; it is fundamentally changing your variance profile. A 5 bb/100 winner at a low-rake room experiences the variance profile of a solid winner. The same player at a high-rake room experiences the variance profile of a marginal winner.

Use the rake calculator to see the exact rake difference at your stakes across every major room.


Standard Deviation Benchmarks by Game Type

Your actual SD depends on your playing style and the game format:

Game Type Tight SD Average SD Aggressive SD
6-Max NLH 65-75 75-85 85-100
Full Ring NLH 55-65 65-75 75-85
6-Max PLO 130-155 155-180 180-220
Heads-Up NLH 100-120 120-140 140-170

PLO players face roughly twice the variance of NLH players at equivalent stakes, which changes bankroll requirements, downswing expectations, and the sample size needed to evaluate results.


How Many Hands to Know Your Win Rate

One of the most important applications of variance math is understanding when your results become meaningful.

Win Rate SD Hands for +/- 2 bb/100 (95% CI)
5 bb/100 80 ~246,000
3 bb/100 80 ~246,000
1 bb/100 80 ~246,000

The sample size requirement does not depend on your win rate; it depends only on your standard deviation. This is because the confidence interval formula uses SD, not the mean.

At typical volume of 500 hands/hour single-tabling, 246,000 hands takes approximately 492 hours of play. For four-tabling, roughly 123 hours.

Most recreational players never reach statistically meaningful sample sizes. If you play 10 hours per week on a single table, it takes nearly a year to get a result that is accurate to +/- 2 bb/100.


Using This Data

The variance calculator at PrimeDope runs the same Monte Carlo engine that generated the data in this article. Enter your own win rate, standard deviation, and sample size to see your personal variance profile.

The cash bankroll simulator takes it further: it simulates thousands of complete bankroll trajectories to show your probability of going broke, reaching a target, or sustaining a specific stake.

Understanding variance lets a serious player interpret results accurately instead of making decisions based on noise.

Run your own variance simulation with your actual win rate and standard deviation.

Open Variance Calculator

Frequently Asked Questions

What is a normal standard deviation in poker cash games?
For 6-max No-Limit Hold'em, a typical standard deviation is 70-100 bb/100 hands. Tight-aggressive players tend toward 70-80, while looser aggressive players see 85-100+. PLO standard deviations are roughly 2-3x higher. These benchmarks hold across stakes from NL10 through NL1000.
How long can a downswing last in cash games?
A winning player at 5 bb/100 with 80 bb/100 standard deviation has roughly a 5% chance of experiencing a 20+ buy-in downswing within any 100,000 hand stretch. Downswings of 10,000+ hands below expectation are routine. At lower win rates, downswings lasting 50,000+ hands are not uncommon. The variance calculator lets you model these probabilities with your own numbers.
Does rake increase variance?
Rake reduces your effective win rate, which means you spend more time in negative territory during natural variance swings. A player with a 5 bb/100 true win rate paying 3 bb/100 in rake effectively has a 2 bb/100 win rate for variance purposes. Lower-rake rooms reduce this drag, which is why rake comparison matters for long-term results.
How many hands do I need to know my true win rate?
At typical variance levels (80 bb/100 SD), you need approximately 100,000 hands to establish your win rate within +/- 5 bb/100 at 95% confidence. For +/- 2 bb/100 precision, you need closer to 500,000 hands. Most recreational players never reach statistically significant sample sizes, which is why understanding variance matters.
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